Updating neverwinter nights 2

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The simpler method, called "auto-updating", is to use the updater utility (), accessible from the game's opening menu (alongside the choices "Play", "Toolset", etc.).Until the later patches, this method also involved a smaller download, as it requires downloading only what has changed since the currently-installed version.However, since this method used a file format with additional overhead, this is now the method with the larger download in most cases.

Patch 1.63 is the version of the Platinum Edition, is only available from the Platinum Edition, and is identical to 1.62 in all ways other than its version number. Each patch came with patch notes indicating what had changed. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.68 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.68 TOOLSET.

IF YOU WANT TO GO BACK TO 1.61, WE WILL HAVE A 1.62 TO 1.61 PATCH AVAILABLE.

When painting group tiles, tiles that belong to the group are locked (at the center) and those tiles can skip the template verification.

The builder can then specify a return value for that custom name generation script by setting a string variable named "X3_S_RANDOM_NAME" on OBJECT_SELF (the creature spawning), which will then be used instead of Random Name(). AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.66 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.66 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.

IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.66 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.66 TOOLSET.

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