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(Last updated July 23, 2016 with more VR worlds added.) VR headsets like the Oculus Rift doesn’t make any sense without immersive virtual content that essentially powers the whole VR experience.
Most of the VR content we know are linear – they start off with something and end up with something – similar to how we watch a movie.
Very popular with teens, who tend to be early adopters of online technology, but it’s becoming increasingly more widespread in mainstream audiences.
Some avatar companies are forming commercial links with shopping sites, for example My Virtual Model (which is old school now, as it’s been out since 2001 with little modification); and judging by the brands that they are working with, they are targeting an older demographic.
The main players are already well established, this is nothing new; but the increasing mainstream use, and the more interesting ways companies are using these tools suggests the way we use the Internet, and interact with people will increasingly change.
It’s funny how we have had the ability to upload photos, and chat using web cams for some time – showing a real image of yourself, yet people are moving to a more morphed version of themselves – a realistic, but clearly not real cartoon/graphical representation.
Linux: Some Twinity members have attempted to run Twinity on Linux under Wine with various degrees of success.But did you know that there are “worlds” for virtual reality?These virtual environments, aptly termed “worlds”, speaks something about the future of VR in taking our physical reality into a virtual one.This virtual world has risen rapidly up the rankings to reach the number 1 spot.What many of these games have in common is social interaction, role playing (RPG), games and the ability to buy and sell virtual products.